Approach

Full-pipeline 3D specialist
with a specialist's precision.
From concept to game-ready.

Selected Work

SMG-45
SMG-45Weapon · Hard SurfaceClick to view renders →
Panzer
PanzerVehicle · Hard SurfaceClick to view renders →
SPAS-12
SPAS-12Weapon · ShotgunClick to view renders →
HS Control Unit
HS Control UnitProp · Sci-FiClick to view renders →
Browse by category

Production Pipeline

Two core workflows — and a track record of adapting fast to whatever a production requires.

PrimarySUB-D WorkflowPreferred for client iteration,
feedback loops and studio pipelines
01BlockoutBlender · Maya · 3ds Max
02 — 04High-Poly · Low-Poly · UVsZBrush · Blender · Maya · 3ds Max
05BakingMarmoset T4 · Substance
06TexturingSubstance Painter
AlsoCAD WorkflowFor mechanical precision and
engineering-based geometry
01CAD ModelFusion 360
02 — 03Low-Poly · UVsBlender · Maya · 3ds Max
04 — 05Bake · TextureSame as SUB-D

These are my two primary workflows, but I've worked across many different production setups — from outsourcing pipelines to indie studios with custom tools. I adapt quickly and without friction.

Final deliverableGame-Ready AssetClean topology · Optimized UVs · 4K PBR textures · Engine-validated

About

3D Artist
& Specialist.

Pablo del Amo

I'm Pablo del Amo, a 3D Artist with over five years of experience producing game-ready assets. My focus is weapons, props, hard surface and environment work — the kind of work where technical precision and visual quality have to coexist.

My workflow spans the full production pipeline: high-poly modeling, retopology, UV optimization, baking, and PBR texturing. I'm experienced with both stylized and realistic pipelines, and I regularly validate assets in Unreal Engine to ensure they perform correctly before delivery.

I work remotely with international teams and I'm available for freelance contracts, outsourcing work, and full-time positions. Open to relocation for the right project.

Blender3ds MaxMaya ZBrushFusion 360Substance Painter Marmoset T4Unreal Engine 5Marvelous Designer
  • Weapon 3D Artist

    Scattershot

    2022 – 2023
  • 3D Character Artist

    Pentadimensional Games

    2020
  • Set & Props Artist

    Skydance Animation

    2018
  • Freelance 3D Artist

    Remote — Various Studios

    2020 – Present

Previously worked with

Scattershot Pentadimensional Games Skydance Animation

Available for work

Let's
work
together.

Freelance, outsourcing contracts and full-time opportunities.
Response within 24 hours.

pablo_delamo@hotmail.com
Freelance Outsourcing Full-time Relocation Available
Back to Work

01 · Collection

Weapons

Hero-tier firearms and hard surface weapon assets.

SMG-45
SMG-45
6
SPAS-12
SPAS-12
5
AC Carbine
AC Carbine
2
AK Rifle
AK Rifle
3
Handcannon Revolver
Handcannon Revolver
3
SMG-45
Weapon · Hard Surface · Scattershot · 2022
SMG-45
View all 6 renders →
06
Renders
SUB-D · Blender · Substance
Back to Work

02 · Collection

Props

Hard surface hero props, vehicles and mechanical assets.

Panzer
Panzer
4
HS Control Unit
HS Control Unit
4
TA-312 Field Phone
TA-312 Field Phone
4
Asian Street House
Asian House
1
Panzer
Vehicle · Hard Surface · Military · 2022
Panzer
View all 4 renders →
04
Renders
SUB-D · 3ds Max · Marmoset