Hard Surface · Hero Props · Environments · WeaponsGame-Ready Assets · Cinematic-Ready Assets
Approach
Full-pipeline 3D specialist
with a specialist's precision.
From concept to game-ready.
Production Pipeline
Two core workflows — and a track record of adapting fast to whatever a production requires.
These are my two primary workflows, but I've worked across many different production setups — from outsourcing pipelines to indie studios with custom tools. I adapt quickly and without friction.
About
I'm Pablo del Amo, a 3D Artist with over five years of experience producing game-ready assets. My focus is weapons, props, hard surface and environment work — the kind of work where technical precision and visual quality have to coexist.
My workflow spans the full production pipeline: high-poly modeling, retopology, UV optimization, baking, and PBR texturing. I'm experienced with both stylized and realistic pipelines, and I regularly validate assets in Unreal Engine to ensure they perform correctly before delivery.
I work remotely with international teams and I'm available for freelance contracts, outsourcing work, and full-time positions. Open to relocation for the right project.
Weapon 3D Artist
Scattershot
3D Character Artist
Pentadimensional Games
Set & Props Artist
Skydance Animation
Freelance 3D Artist
Remote — Various Studios
Previously worked with
Available for work
Freelance, outsourcing contracts and full-time opportunities.
Response within 24 hours.